Goosebumps Dead of Night
I worked on Goosebumps Dead of Night at Cosmic Forces for a little over a year. I was hired on as a Level Designer and was in charge of designing, implementing, and maintaining the game's 3 levels. As the project progressed my responsibilities started to change to include AI design, timeline/cinematics, and localization so I was promoted to Senior Game Designer. I created and maintained each level's Design Document as well as all the AI Design (15 different monsters) and Localization Documentation. I scripted all of the player missions in each level and also did the initial setup for all the timelines/cinematics in the game. I was actively involved with gameplay and level flow testing, and was also in charge of running all of our focus tests.
Listed below is what I would have to do on any given level that I worked on.
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Brainstormed and created game pitches and game design documentation for future projects
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Updated the design for all the monster’s AI to give each monster more unique playstyles
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Updated the gameplay and level flow for the previously designed layouts of the Stine House and Conservatory levels
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Designed the layout, gameplay, and level flow for the Tesla Tower level
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Implemented 20 timelines for in game cinematics and vignettes
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Implemented all gameplay elements into the game’s levels
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Worked with art and programming departments daily to implement quest content
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Used visual and sound effects to create dynamic in-game events
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Worked with programming and art to optimize content for consoles
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Participated in multiple playtests to give and receive feedback on content
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Created and maintained documentation for the game’s levels and monster AI











