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Goosebumps Dead of Night

I worked on Goosebumps Dead of Night at Cosmic Forces for a little over a year. I was hired on as a Level Designer and was in charge of designing, implementing, and maintaining the game's 3 levels. As the project progressed my responsibilities started to change to include AI design, timeline/cinematics, and localization so I was promoted to Senior Game Designer. I created and maintained each level's Design Document as well as all the AI Design (15 different monsters) and Localization Documentation. I scripted all of the player missions in each level and also did the initial setup for all the timelines/cinematics in the game. I was actively involved with gameplay and level flow testing, and was also in charge of running all of our focus tests. 

Listed below is what I would have to do on any given level that I worked on.

  • Brainstormed and created game pitches and game design documentation for future projects

  • Updated the design for all the monster’s AI to give each monster more unique playstyles

  • Updated the gameplay and level flow for the previously designed layouts of the Stine House and Conservatory levels

  • Designed the layout, gameplay, and level flow for the Tesla Tower level

  • Implemented 20 timelines for in game cinematics and vignettes

  • Implemented all gameplay elements into the game’s levels

  • Worked with art and programming departments daily to implement quest content

  • Used visual and sound effects to create dynamic in-game events

  • Worked with programming and art to optimize content for consoles

  • Participated in multiple playtests to give and receive feedback on content

  • Created and maintained documentation for the game’s levels and monster AI

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